I thought a feature on old games and how we remember them could be fun, and so I bring you a new feature called ‘Hey! I remember that!’
And what a great title to kick things off with! In an age where more and more gamers and developers are enjoying ‘open world’ or ‘sandbox’ style games, I think it’s only fair we give credit to a game that did the same thing back in the old-timey year of 1992. Vanilla Ice was on the radio. I was probably still rock’n some ‘Ninja Turtle’ pajamas. And ‘Stunt Island’ floppies were strewn across my (err, my parent’s) computer desk.
That’s right, a game that still came on floppies. Wasn’t there also one of those cardboard code-wheels used as an anti-pirating measure? Or was it one of those “what’s the third word on page 38 of the manual” deals? I can’t remember.
The game was one of the few I played at the time to boast amazing three-dimensional graphics (see above.) It also gave you the ability to fly around the island anywhere you wished to go, while attempting death-defying (or, often death-resulting) feats of stunt’itude.
The game offered various preconceived stunts that you could complete for fame and fortune. From bombing runs to aerial acrobatics to skydive missions, all under the premise of being part of a film set. I can’t tell you how many times I tried to land my parachutist on those damn field goal posts! I don’t think I ever got it.
Where the game really shined was in the ‘free’ mode, which let you set up props, cameras, and stunts however you wanted to. You could even assign vehicle statistics to the props, enabling you to fly that big pirate ship around the island, or create flying cars. There really was an amazing amount of control.
Once you did whatever it was you wanted to do (if I recall, a lot of our free stunts involved flying around as the bird and pooping on things) you could view the replays from the various camera angles you had set up, and even save the resulting movie. You were then able to splice together movie segments and add sound, resulting in some wonderful masterpieces . . . or cinematic bird poop scenes. Whatever.
If this all sounds like sandbox fun at it’s best, you’re right. And again, this was back in 1992! I’m often amazed that there hasn’t been a remake, which could be remarkable given the current technology available. Titles like ‘Gary’s Mod’ or ‘Minecraft’ show you don’t necessarily need to give the player a strong list of win conditions for a game to be addicting. Sometimes, a few simple but well implemented features and a heaping helping of freedom can go a long way.
Hell, if this game could have ran on the machine we had back then, it could probably run as a smart phone app. Just say’n . . .
Well, that’s it for this ‘Hey! I remember that!’ Until next time, happy pooping, birds!