Red Dead Redemption needs a new review like the Octomom needs another child. Rockstar’s old-West open-world epic has been receiving critical acclaim since it’s release in May of 2010.
A quick rundown, in case you somehow managed to miss this information everywhere else: Red Dead Redemption is Rockstar’s follow-up to their Red Dead Revolver title; though not a direct sequel. You play the role of John Marston, ex gang member turned cowboy bad-ass, as you seek revenge against your former partner in crime. The game itself plays just like any Rockstar open-world game (read: “Grand Theft Auto”), except there’s a lot less cars and a lot more stetsons.
Redemption is a great game. Visually, epic doesn’t even begin to describe it. Vast western vistas, mountains, canyons, rivers all dazzle in the rising, high-noon, and setting sun. Or under a dark star-filled night. Or in the rain. It’s all gorgeous. Characters are well modeled and animated. Wildlife — most of which are apparently rabid humanivoures — populate the landscape as eagles and vultures glide majestically overhead. Even after hours of game-play, I’ll find myself opting to travel the games very long distances by horseback just to take in the view.
The sound is well done. Voice acting is, for the most part, very well done. Guns sound like guns. Guns in the distance sound like guns in the distance. Animals make their brays and whinnies and howls and growls, and sound like the appropriate animals when doing so. The music is good, though it plays a very secondary role. There’s a few times where the music will unexpectedly pick up and really add weight to whatever is going on in the game.
For those who are playing this for the first time, I’ll give some advice. When you first arrive in Mexico (following the sequence that gets you there) and you mount up, make sure your sound is up enough for you to hear it. I don’t care if you’re living in a studio apartment and your room mate has his calculus final in the morning. You do not want to miss that moment, when sound, graphics, and emotion meld into one, and you ride in solitude through the Mexican desert. Amazing.
The game controls will feel familiar to you if you’ve played a recent GTA title. I definitely prefer a PC here, as I’m much more comfortable with mouse aiming than duel-stick snap-to assisted (or worse, unassisted) aiming. There’s a crouch, sprint, and take cover mechanic that can be fairly clunky, and can be downright maddening in tight quarters (eg. inside a building or when shooting in/out of a window.)
The story is grand — too grand for me. I lost interest before I finished, though I felt I got what I wanted out of the single-player experience. There is a main story arch with associated missions, there’s side missions you can opt to take, and there’s random encounters you’ll stumble (or more likely, gallop) across during your travels.
The “random encounters” were pretty limited, meaning you’ll come across the same situations over and over. The first few times a “damsel in distress” rips you from your mount and starts to make off with your horse leave you feeling angry/stupid/vengeful, but you’ll soon learn to just shoot her in the face and keep riding. Same for the various ambush scenarios, etc.
There are various other collectible-esque tasks. My favorite was hunting. You can skin what you kill and sell whatever you scavenge in town. My only complaint is that anything much bigger than a beaver will attack you with a kamakazi sense of rabid murderous rage. I understand cougars, bobcats, wolves, etc are dangerous. But it’d be nice to see them take a varied response to your presence instead of making a bee-line straight for your throat as soon as your in their general vicinity.
This turns most of the hunting experience from a “go out and stalk” to a “oh my god please don’t kill me!” task. Last night I got swarmed by ten Grizzly bears in the span of about 2 minutes, in an area that would be the virtual equivalent of one acre. They just kept charging! And charging! And charging! Thank god I had plenty of shotgun ammo. And sure, bears are ferocious, dangerous beasts. But being attacked by ten bears after making all that noise killing the first two or three?
If flower-picking is your thing, you’re in luck too, as there are plenty of herbalist challenges. Between these, the marksmen challenges, and the handful of other tasks you can complete, Red Dead certainly gives us achievement junkies plenty to shoot for, though I didn’t find any of it particularly exciting or innovative. Which is why I never played it to completion.
Multiplayer is included as well. One of the innovations here is that when you select to go into multiplayer mode, you are transported into the very same game world that the single player game takes place in. This is called “Free Roam” mode. From here, you can join up with others and preform various tasks. The hunting and sharpshooting challenges are there for you to complete. Again. And there are various “gang hideouts” and scenarios from the single-player game that can be completed online.
The problem with free-roam is that it mostly boils down to a very watered-down single player experience, with a handful of jerks running around killing every player they come across. Sure it can be fun to saunter into a town and have a good ‘ol fashioned gunfight with one or more people. Better still when you’re grouped up in a posse and facing off against another posse. Though when you die, you’re transported to a random spot just outside of where you died, so that means as you respawn, so does the “enemy”, taking away almost any tactical element since people are spawning and running in from every direction. And there’s no real point to any of it, other than to annoy someone else.
I’ll admit, I kill just about anyone I come across who’s not in my posse. You have to, because if you don’t, the second your back is turned they’ll kill you. It’s the gritty old west, only much more petty. And once someone kills you, or you kill them, you’ll spawn more or less within shooting distance of that person, meaning once a gun fight is started, you can forget about doing whatever task you were trying to accomplish. Just saddle up and move along.
From Free-roam, you have access to various other challenges and gameplay modes. More will unlock as your character gains in level. There’s the basic “deathmatch” style shootouts, which play out a lot like free-roam gunfights. There’s team deathmatch (team modes are known as “gang” modes.) There’s a capture-the-flag variant, etc. The Liars and Cheats and Undead Nightmare DLC’s will add further options, such as poker and liar’s dice, and the zombie-infested Undead Overrun.
None of these things are particularly innovative, and because the game is set up as a third-person action style game, the multi-player just feels like something that doesn’t quite fit. It can be a fun diversion, sure. But it’s like taking a Modern Warefare or [insert your favorite multiplayer FPS here] game, and playing a less fun version of it.
As you progress through multiplayer, different achievements will unlock different titles, characters, weapons, and mounts. Most of the unlocks come from simply leveling up, but the best titles come from various in-game deeds.
I sort of hate the character unlocks for multiplayer. No, I really hate them. For starters, it makes you feel generic. There are a ton of character models to chose from, but you’ll see the same ones over and over. I hate that. Also, when you play any sort of team (gang) mode, you are assigned to a team such as the ‘Lawmen’, the ‘American Army’, ‘Dutch’s Gang’, etc., and assigned a character from that group of in-game characters. Meaning you’re no longer even playing as yourself anyway.
Multiplayer tags you with a giant floating colorized nametag and icon so that everyone can A) see you from 10 miles away, and B) tell immediately who’s side you’re on. If you’re going to stick them with such obvious markers, why do you have to make teams all be of a certain gang from the game?
As awesome of a character as John Marston is (he is very well designed and very much fits the role his character plays) if you’re going to include multiplayer, I’d prefer to have my character be customized so that I’m whoever I want to be, and have that represent me online. Mass Effect proved you can customize a main character and still have the story work.
I should mention that the ‘High-Noon’ duels that start many of the multiplayer mode’s rounds are really cool, even though I’m completely awful at it.
The menu system in Redemption can be very annoying. You have to pause the game and bring up the menu, then select ‘map’ just to get a glance at the map. You can argue that this is realistic — a real cowboy would have to pull out and unfurl a paper map, since the Olde West didn’t have any GPS — but as a game mechanic, it’s annoying.
And it becomes much more of a problem in multiplayer. Pressing the menu button will bring out a side-panel (allowing you to still sort of see what’s going on in game) which lets you chose to jump into or out of the various multiplayer modes.You can also hit the bumper button (xbox) to switch the panel over to a list of players currently in session. It’s from here that you can send or accept posse invites, and do various other player-to-player related tasks.
Which is my first gripe; I think the player panel should be the default one that pulls up. I’m much more likely to use that panel often, and only use the game-type panel when selecting, well, a game type.
My biggest complaint is that doing anything in the menu takes time. And since the game-world is still going on around you, that means you can be killed while sifting through the menu screens.
So what? No I don’t really care about being killed while menu surfing. That happens in most games (how annoying would it be for the game world to pause for all the others players if one person was in a menu?) The problem isn’t the cheap deaths, it’s that if you die, it not only forces a respawn, but takes you back out of the menu screen. And since you often respawn right in the thick of battle, trying to pull the menu screen back up and get back to your selection means you’re likely going to get killed again. Rinse/repeat.
You may say, “Well, idiot, take cover before going into a menu screen.” To which I’d probably reply, “Get off my blog, jerk.” Then I’d follow up with the fact that most multiplayer maps are rather small, so even if you find cover, there’s a good chance that someone will hunt you down regardless. And in free roam, there’s oft not a lot of cover to be taken.
Add to it that whenever you chose a selection, a second “Are you sure you want to leave this session?” confirmation screen pops up which just adds another second or two to the “Please before I die! or the round ends! or anything else takes me out of the menu!” urgency. Annoying.
So while I appreciate and do participate in Red Dead’s multiplayer functionality, if you are strictly looking for a multiplayer game, I’d suggest you look elsewhere. As an addition to an already epic and extremely well done single-player game, it’s nice to have as a fun little ‘extra’.
It’s easy to see why Red Dead Redemption has received such favorable reviews. It truly is a great game (at least, singleplayer.) And though I’ve said it a few times already, ‘Epic’ is really the only word I can think of to describe it. There’s no character customization or level-building, which is something I’d love to see Rockstar get more into, but at least to this point, that’s really not been their thing. I love the old West setting (it’s a nice break from WWII or Space Commando), and am hopeful that we’ll get a third installment in this series.
Until then, I’ll be keeping my copy of Redemption around so that I can saddle up anytime I get the urge. Yee-haw! (It had to be said.)