Category Archives: First Impressions

First Impressions: Brink (360)

Brink Vault and Slide Shot
Future Tech: Non-stick low-friction pants. Classy.

First impressions are usually easy to write. You just put a new game in, play for a few hours, and then write what you feel. With Brink, however, it was a little trickier to get a bead on things.

After my first day with the title, Brink still has me a bit conflicted. Developer Splash Damage managed to pull of some amazing things with this game.They also managed to ship the game with some fairly major flaws. I can walk away from one play session and feel completely satisfied. Then the next time I head into the game I walk away frustrated and annoyed.  Click here to continue reading . . .


Mortal Kombat First Impressions . . . Toasty! (360)

This probably won’t be the last epic-struggle release date this year, but it was the first real dilemma for me. In case you were somehow blissfully unaware, both Portal 2 and Mortal Kombat hit store shelves today. I could only buy one, so it was a sort of gamer’s Sophie’s choice. Except my name is not Sophie. And I didn’t send Portal 2 off to die . . .

Anyway, for the last two weeks I’ve been saying that I would pick up Mortal Kombat. I don’t know why I was leaning that way — I suck at fighters and I haven’t owned one since . . . hell, probably since the original Kombat. Okay, that might be a lie. I’ve had to have had one newer than that, right?

Mortal Kombat; Get Over Here!

"Please come over here!" . . . or something like that.

Not important. My gut just told me to go with Mortal Kombat. Maybe I just wanted something different than what I’ve been playing lately. Maybe I longed for something to bring back part of my wonderful gaming past. Fortunately, I can say this game has given me both. Click here to continue reading


Ace of Spades Beta Impressions. Yeah, it’s Fun.

A game described as a multiplayer Minecraft in a WWII setting with guns sounds great right off the bat. I finally got a chance to check out the early beta for myself. Fun confirmed.

It certainly shows signs of being an early Beta. Control and view is a bit . . . interesting. But you’ll get used to it. Other than that, there’s not much to know. You build or destroy stuff while advancing on the opposing teams base (more specifically, their ‘intel’, which is taken capture-the-flag style.) Your rifle fires straight and true . . . and as far as your eye can see. Headshots are instant kills, so you’ll want to make use of trenches/foxholes, and building cover structures.

You have some grenades, though I found them more trouble than they were worth most of the time. I did happen across one of those jerky ‘blues’ (teams are green or blue) while he was fast at work digging some sort of large pit. He wasn’t looking up, so I dropped a ‘nade on his head. That was quite satisfying. Click here to continue reading . . .


First Impressions: Forza 3 (360)

Okay, yesterday I noted that I would be writing a new ‘First Impressions’ on a game that was particularly awful, and that I was eager to break out my mean side. Are you ready for it? Well, sorry, this is not the one.

I had never intended to play Forza Motorsports 3. I always say I’m not a fan of racing games. I’m not a car person, and I often find racing games to be monotonous. Sure, there’s some arcade racers I like; I spent hours upon hours playing Crazy Taxi (that’s right, on Dreamcast baby.) Who doesn’t like Burnout? I would probably like Blur if I had played it for more than five minutes.

But real, honest-to-goodness racing sims aren’t something that normally appeal to me. I did play Gran Turismo (1 and 2), but considered that part of my gaming past and not part of my current gaming likes.

Wide lanes with ample opportunity to pass are for sissies.

Long story slightly less long, a discussion over on another forum turned to racing games and so I had been thinking about it for the last few days. Forza 3 was specifically mentioned. I knew the game had been out for some time, and that the next installment was due out this fall. That usually puts the price of a used copy in the “sweet-spot.” Add to it the fact that I had a $5 off coupon and I thought, “What the hell? What better chance will I have to give the genre another look?”

Best stupid decision I’ve ever made. I’ll explain the ‘stupid’ part first — as I noted yesterday, between trying to maintain regular and interesting updates to this site, working my actual nine-to-five, working on development of an Xbox indie title, and trying to actually live some life in between it all . . . well, days are dreadfully too short as is. Continue reading


Dragon Age 2 Early Impressions

[Edit: Our full review is now available here.]

I probably shouldn’t bother writing this right now; with the start of PAX East, today has been a busier-than-usual Friday for video game news. And with the weekend just on the horizon, I’ll probably have a good chunk of time to put into this game in the next two days.

Yet here I am, getting ready to tap out my first impressions on Bioware’s much anticipated follow-up, Dragon Age 2 anyway.

I’m not very deep into the game yet — I couldn’t tell you how many hours I’ve logged. My character just hit level . . . seven? I think. Whatever the number, I’m at the level that grants you your first ‘specialization point.’

So far, I’ve found that Dragon Age 2 is a pretty mixed bag. There are things I absolutely love about it, parts that are solid but not particularly spectacular, and some things I have some fairly major issues with. Continue reading


‘Stacking’ Impressions (360)

Like many, I had my eye on Double Fine’s XBLA title ‘Stacking’ months before it’s release. But due to time and monetary restrictions, I missed out on it’s release and hadn’t been able to check it out.

Well, I finally got my hands on the doll-stacking puzzler last night. Now I’m sitting at work, exhausted, because that damn “one more challenge before I go to bed” thing kept me up much too late.

Each doll has a different ability. This one impersonates Kenny G

Since this is an ‘impressions’ piece on a game I fully intend to have a full review for sooner rather than later, I’ll be fairly brief. I’m only on the second stage, but so far I’ve found it’s a pretty mixed bag that, in the end, adds up to a fairly enjoyable experience.

The puzzles thus far have been pretty easy, but some of the solutions are charmingly clever. I’m already addicted to the ‘complete all the challenges, unique characters, hi-jinks’ aspect.

At the same time, some of the interface and presentation elements range from disappointing to just plain annoying. Any time a game makes you actually dread the next cut-scene or story piece, that’s a failure in my book.

Regardless, I already see spending most of my evening tonight playing this cute little title that’s full of Double Fine’s trademark charm.


Lego Starwars III: The Clone Wars Demo Impressions (360)

One of the advantages of having a fairly busy week was that my home internet connection was free to download things without interrupting my online gaming or my girlfriend’s streaming Netflix. Which worked out well, since Tuesday saw the release of the much anticipated Dragon Age 2 demo.

Tuesday also brought us a new demo for the Lego Starwars universe’s next installment. This charming little series has certainly earned it’s share of fans, though I’ve never gotten in to them. In fact, I think I’ve only played their demos. Lego Indy, Lego Star Wars, Lego Harry Potter (ugh, that one was not by choice) . . . I think I’ve played them all. In demo form. I’ve never been inspired to go buy, rent, or borrow the full games though. That should tell you something.

For fans of the series, LSW3 shouldn’t disappoint. It seems largely the exact same as any other Lego title I’ve played. As someone who doesn’t like or follow the series, there may be some new or tweaked features. I don’t know; nothing really jumped out at me.

The typical Lego charm is there in spades. I do love the lighthearted and comical approach these games take to such beloved franchises. It’s just a shame that the cute parody is bogged down by mediocre action/platforming, boring simplistic combat, and absolutely horrible controls.

Moving the characters around in and of itself isn’t that bad . . . but it shouldn’t be. There’s nothing special or particularly fun about it. You run, jump, and swing or fire your weapon. Very basic.

The problem I had in the demo is the same problem I’ve had with the other Lego titles; any time you need to aim or guide something, it’s nearly impossible to do so. In ‘Lego Potter’ it was the magic/wand system. In Star Wars, it’s use of ‘the force’ and ranged attack/weapon targeting. Or, rather, lack of targeting.

Without some sort of cursor or cross-hair, you’re forced to let the game decide what you are trying to focus on. This is fine if there’s only one thing for you to target. Get more than one thing in any marked proximity to each other, and it can be downright maddening.

As an example; one segment in the demo has the player take three Lego chunks — one green, one red, and one yellow — and you must use ‘the force’ to move them into place on a single panel. After I targeted one and used the awkward, clunky, broken control to finally wrestle the piece in to place, I turned to pick up the next one.

But instead, the ‘force grab’ button grabbed the piece I had just put in place, despite the fact that my character’s back was to it. This jostled it out of place, resulting in another wrestling match to get it back where it needed to go. When I finally got the second piece targeted, it floated near where it was supposed to go, then snapped into the wrong place. And no matter how I moved the camera and my character, it absolutely would not target that piece, instead insisting I target the first piece that was in the correct place.

I finally had to remove the correct piece and toss it across the room out of the way, then get the second piece where it should be, then wrestle the first piece back into place, then carefully target and guide the final piece into position. I nearly just put the controller down and walked away — spending 10 minutes solving a “puzzle” that took me a half of a second to figure out mentally was not fun.

And that pretty much sums up the game. Uninteresting puzzles that are easy to solve, but oft nearly impossible to execute. If it were a matter of skill, that would be one thing. But difficulty stemming from broken controls is not a good feature of a game. Particularly in a game that will so naturally appeal to a younger audience (even though there’s plenty in the story for older gamers.)

Maybe these games just don’t give the right impression in their demos, or maybe there’s some quirky control mechanic that I just didn’t get used to (though controls for such a simple game should be intuitive and user friendly, so that’s not an excuse.) I don’t know. I just feel like the ‘Lego Title‘ games were something unique and innovative when they first came out, but that they’ve been skating by with no real improvements ever since.

The demo played poorly for a first game, but my quick count comes up with at least nine of these titles between the different franchises involved.

So, in the grand tradition of the other Lego demos I’ve played, this one failed to make my ‘to play’ list. Maybe next time you folks can just make a Lego Star Wars: The Movie and make things easier on all of us?


Dragon Age 2 Demo Impressions (360)

[Update: The full review is now available here.]

It’s always difficult to write about a game based only on the demo. That goes double when a game is as epic in scale as Bioware’s tend to be. Okay, we’ve played ten or fifteen minutes from the game, but how representative was that time compared to the game as a whole?

Hawke in Disney's The Sword in the Stones? No, it's Dragon Age 2!

Well, after playing through the demo, I’m not ready to say that Dragon Age 2 will live up to the expectations that now come with any Bioware release. And, lets face it, it’s not easy being a follow-up to a game with such a huge reputation as Origins. Continue reading


Bulletstorm Demo Impressions (360)

I didn’t plan on writing this tonight. You see, I only downloaded the demo last night, and didn’t get a chance to fire it up until I got home from work tonight. I thought I’d need some more time with this before I could form my impressions.

The demo lets you try out the ‘Echo’ game play mode. Basically, you run through a level with the goal of gaining the highest score you can. The demo level is short (the target time for completion is six minutes.) When it’s complete, you try again. And again. As much or as little as you want.

I’ll admit; after my first run through I thought “That’s it? I guess I’ll give it another go, since I want to do a write up.”

And I should probably mention that ‘Bulletstorm’ hasn’t exactly been on my ‘most anticipated’ list. Nothing against it, but I just never thought it would be a game that I would really find appealing.

Well, after my second run through I figured I’d give it another go. What the hell, there was still about 20 minutes before the hockey game started anyway. I had nothing better to do.

I probably ended up running through the level seven or eight times. I was surprised at my desire to try new kills and my need to top my previous scores.

I did find that things were starting to get repetitive. Part of the problem is that I’m not particularly creative. Leash and shoot. Kick and shoot. I found I was using the same tactics on the same enemies each run through. But in my defense, a lot of the encounters are set up to promote using the same tactics over and over again.

Game play was fast and frantic, as I had expected it to be. Controls are pretty good most of the time (as a first person shooter, there’s really no excuse for bad controls in this day and age.) I did find the lack of a dedicated jump button to be a bit of a distraction. Instead, you press a context-sensitive action button (‘A’ on Xbox) when you approach a low object you need to jump over. There were more than a few times, however, when my player failed to jump, instead finding myself twitching and sliding along the obstacle while enemies pumped bullets into my face.

Also, because much of the action happens close up (you’ll find yourself kicking or sliding into enemies to start combos), there’s many times where you’ll miss an enemy and have to flail awkwardly to try to spin around and find where they ended up. Keep in mind, I tend to be clumsier than most with console FPS controls. I’m an old school PC keys-and-mouse guy. I can’t help it — it’s how I was raised.

In the end, the demo confirmed what I thought. There’s some fun to be had, but it won’t be something that’s on my personal “must play” list. It’s creative, edgy, and full of personality, so I’m sure it will have it’s rabid fans. If it’s the kind of game you’re in to, you’ll probably love it.

Of course, what the single player story has to offer, and what the multiplayer has to offer, is yet to be seen. Set to hit shelves in just under a week, we won’t have to wait long to find out.


First Impressions – Batman: Arkham Asylum (360)

Okay, I knew I really shouldn’t buy another game. There are more important things to spend money on. Like feeding myself for the next two weeks. But I’ve been wanting to play Arkham Asylum for a while now, and since I was out anyway, I figured I might as well stop by the game shop. Right?

I spent the better part of the day playing Asylum. Holy crap is this game awesome.

And it’s damn addicting. I saw half the super bowl this year. The second and third quarters were preempted by more Asylum. It’s just so much fun kicking everyone’s ass as Batman. Aerial take-downs. Fast and fluid combos. Brutal counters. Batarangs. Batrope. Grappling hooks. Batvision. Need I go on?

The combat feels brilliant. It flows so smoothly and brutally that you really feel like a super hero as you flatten hordes of psychotic minions. Yet the various enemy types and the lethality of armed enemies also means you really have to pay attention to what you’re doing. No fight is a garunteed success. Okay, so maybe a lot of them are. But only because you have all the caped-crusader’s cunning . . . and more importantly, his gadgets.

The real show pieces of the game, the boss fights, are amazing. These encounters are as varied as the enemies themselves. The Bane fight has been my favorite so far, though the Scarecrow segments are a very nice touch too. And there’s some encounters that I know are coming, and I’m already psyched about them.

My only ‘problem’ with the game is that you can only save a pre-determined check-points. Which is fine, unless you need to quit playing but haven’t had a checkpoint in a while. But hell, that’s just an excuse to keep playing, right?

I’m already anxious to finish work tomorrow so I can get home and play more, and look forward to writing a full review.