I didn’t plan on writing this tonight. You see, I only downloaded the demo last night, and didn’t get a chance to fire it up until I got home from work tonight. I thought I’d need some more time with this before I could form my impressions.
The demo lets you try out the ‘Echo’ game play mode. Basically, you run through a level with the goal of gaining the highest score you can. The demo level is short (the target time for completion is six minutes.) When it’s complete, you try again. And again. As much or as little as you want.
I’ll admit; after my first run through I thought “That’s it? I guess I’ll give it another go, since I want to do a write up.”
And I should probably mention that ‘Bulletstorm’ hasn’t exactly been on my ‘most anticipated’ list. Nothing against it, but I just never thought it would be a game that I would really find appealing.
Well, after my second run through I figured I’d give it another go. What the hell, there was still about 20 minutes before the hockey game started anyway. I had nothing better to do.
I probably ended up running through the level seven or eight times. I was surprised at my desire to try new kills and my need to top my previous scores.
I did find that things were starting to get repetitive. Part of the problem is that I’m not particularly creative. Leash and shoot. Kick and shoot. I found I was using the same tactics on the same enemies each run through. But in my defense, a lot of the encounters are set up to promote using the same tactics over and over again.
Game play was fast and frantic, as I had expected it to be. Controls are pretty good most of the time (as a first person shooter, there’s really no excuse for bad controls in this day and age.) I did find the lack of a dedicated jump button to be a bit of a distraction. Instead, you press a context-sensitive action button (‘A’ on Xbox) when you approach a low object you need to jump over. There were more than a few times, however, when my player failed to jump, instead finding myself twitching and sliding along the obstacle while enemies pumped bullets into my face.
Also, because much of the action happens close up (you’ll find yourself kicking or sliding into enemies to start combos), there’s many times where you’ll miss an enemy and have to flail awkwardly to try to spin around and find where they ended up. Keep in mind, I tend to be clumsier than most with console FPS controls. I’m an old school PC keys-and-mouse guy. I can’t help it — it’s how I was raised.
In the end, the demo confirmed what I thought. There’s some fun to be had, but it won’t be something that’s on my personal “must play” list. It’s creative, edgy, and full of personality, so I’m sure it will have it’s rabid fans. If it’s the kind of game you’re in to, you’ll probably love it.
Of course, what the single player story has to offer, and what the multiplayer has to offer, is yet to be seen. Set to hit shelves in just under a week, we won’t have to wait long to find out.