Roughly three weeks after purchasing NHL11 and two weeks after writing my ‘First Impressions’, I’m ready to write my review of EA Sports’ latest hockey title.
I’m still churning through my first ‘Be a Pro’ season, and it’s fun to hit the ice as my virtual me. Starting out as a young right-winger in the CHL, I managed only good enough to be taken high in the second round of the draft.
Growing up, my favorite team was the Pittsburgh Penguins. I remember begging my mom for a Penguins jersey (“I’m not spending $80 on a shirt!” “But moooooooom!”) Mario Lemieux was the big name in hockey. And the ‘Jackets weren’t around yet, so we Ohioans had no home team to call our own (though anyone who actually knew anything about hockey tended to be a Redwings fan.)
. . . Then I moved to Pittsburgh, and was in walking distance of the arena (technically, I didn’t own a car so everything was walking distance), but I never attended a game. Partly because I was a poor college student, largely because I didn’t care about hockey, and largerly’er because I found this new stuff called “beer”, which consumed a big portion of my free time. Now I’m back in Ohio and the little part of me that likes hockey is a Columbus fan. But I never forgot my Penguins, in fact, I’m wearing a Penguins shirt as I’m typing that (Take that, Mom! I can spend *MY* money however I want!)
My point? It just made it that much cooler when virtual me got drafted in the second round by . . . that’s right . . . the Pittsburgh Penguins! Woo! And even though I was taken in the second round, I was assigned to the first line.
But nobody really cares about any of that but me. So on to the game itself. Most of what I said in the “first impressions” still holds true. Now I said I’d like better stick control on defense, but it’s really not bad. I just needed some time to get the controls down.
As for the controls, I think they feel a bit sluggish. I understand that on the ice, they want to convey a sense of momentum, but often I feel like it’s less momentum and more slow response. Part of it is likely due to the fact that my pro is still a young player with relatively low speed, balance, and agility.
Body checking can be annoying. If you are creating your pro, I highly suggest making him a bigger guy. I am not a big guy, and so I made my virtual pro relatively accurate to my body type. In 20 games I think I’ve knocked someone over once. And the controls to check aren’t very good either. EA has a “how to check” tutorial video on You Tube, which tells me I’m not the only one who has trouble with the timing of this. To make it worse, the ‘body check’ control sometimes seems unresponsive or lagged, and it can be difficult to guide your player into the opposing player in the first place.
The AI seems consistent with FIFA 10’s, in that while it is largely pretty good, there are also many times where players will do things that make absolutely no sense. Defensemen will skate the puck up to your blue line, often aiming for the same spot of the ice you are occupying, only to run into you, then pass it to your skates. Even if you’re lucky enough to receive the pass, you’re already getting hit since the opposing defense is already in the area. It’s kinda the equivalent of the option toss in football, when the QB keeps the ball until it’s time to get hit, then tosses it to some poor back or receiver to let him take the hit instead.
Worse is the Goalie AI. Goal-tending is pretty standard for video games. They do an okay job. It’s when they come out of goal or take a puck on the stick that things get . . . well, stupid. For instance, if they go behind goal to retrieve a loose puck, to kick it back out to his team. Well, every pass is going to end up hitting the back of the net and deflecting to some odd angle, because apparently the AI can’t calculate an accurate path. Sometimes they’ll even flip the puck up over the goal, landing it in front of the now-empty net. I’ve even seen them pass it straight to an opposing player with no teammates in the area. It’s ugly.
The only other gameplay complaint I have is that players seem to drop their sticks too often. Maybe it’s a realistic amount; I don’t watch enough hockey to pay attention to how often a stick breaks or is dropped. It just seems to happen a lot in NHL11.
The ‘Be a Pro’ mode in NHL11 is as engaging as the Virtual Pro mode is in the Fifa series. The premise and execution is largely the same. It can be a little annoying that the ‘milestones’ or objectives are so formulaic; I started out as a winger on the 1st line. I only had a goal or two, and maybe three assists in the first 5 games. Then in the sixth game, I churned out a 5-assist, 1 goal, +6 game. I was excited! My coach was bound to have good words for me after, right?
As I returned to the menu screen, a note popped up. “Your coach wants to talk to you.” “Yes!” I thought. I wonder what kind of praise I’ll get? Maybe even a stat boost? Assistant captain?
“Your performance hasn’t been what we expect for a first-liner. We’re moving you to the second line until you can get your stats up.”
*Blink*
“What? What do you want from me?!!” . . . now, my stats over the first handful of games weren’t that good. But 5 assists and a goal with a +/- of 6 in the last game, and now is when you chose to demote me? Come on! What coach would do that? “Well, you’d been slow but we see you caught fire in the last game. So we’re going to punish you, and hopefully that’ll be positive reinforcement for your great performance. Congrats, jerk!”
And I find as a winger that my assists go largely unappreciated. It’s all about the goals. I lead the league in assists and I’m languishing on the second line, with meager XP after each game. If I hogged the puck and fired a shot every time I got the puck, my personal goal numbers might increase, but our team’s performance would suffer. Oh well. I’m a martyr.
I had to tear myself away from ‘Be a Pro’ mode in order to check out some of the other features NHL11 has to offer. The ‘Ultimate Team’ mode was one that had initially sold me on the thought of buying the game — EA’s card-system appealed to my collecting/character (team) development side — but in practice, I found it to be too involved for me. It’s probably great for those who are really into hockey, or stats, or management, but that’s not me.
Then I stumbled on to the EASHL mode. This mode is not new to NHL11, but I’d never played it before. I avoided it for a while because I don’t belong to a ‘team’, but I thought I’d try out a ‘Drop In’ game. Now I think I’m hooked.
The EASHL mode allows two teams of six players to square off online. This means that you’ll have your assigned position and stick to that throughout the game like you do in ‘Be a Pro’ mode. This is something I prefer (as opposed to switching control between players.)
These games have their share of annoyances — mostly caused by people who want to be annoying. It’s no secret that about half the players online on XBox have the video-game maturity level of my niece. The youngest one. And by the end of the game, my team of six people is usually down to two or three, as players drop out. I’d imagine in rated games with an actual team of friends or online buddies, a lot of these problems wouldn’t be so prominent. But either way it’s fun.
So two-to-three weeks in, and I’m really enjoying NHL11. I’m even improving! Slowly . . .
I can certainly see why this year’s offering got such high praise from sports-game fans, and I’d be quick to recommend it to anyone who enjoys hockey games. Or anyone looking to get into hockey games. Though I probably wouldn’t recommend it to people looking for a first person shooter, because it’s not one of those.