Tag Archives: Demo

Red Faction: Armageddon Demo Hands-On

Red Faction Hand's On

I haven’t played a ‘Red Faction’ game since the original was released. It’s safe to say that the series has made some changes over the years. I’ve been curious to see where the series was headed, and specifically, to see what would be offered when the next installment hits later this month.

This week, the single-player demo was made available on Xbox Live, so I had to jump at the chance to check it out. After downloading the demo and making my way through a few set-up screens to adjust brightness and controls, I found myself in-game. Or rather, in a cut scene setting up the game.

I was throughly unimpressed with the scene. Like many demos, you aren’t starting at the beginning. That’s fine — in fact, I prefer to not get saddled with the tutorial level as a demo. The problem was that the scene felt too far out of context, and thus lacked any emotional impact. You’re being chased by both ticked-off people and monstrous aliens. But it never felt like I should care about either. Click here to continue reading . . .


Red Faction: Armageddon Demo Dated For Xbox, PSN

Red Faction: Armageddon Exo-Run Shot

He's not running from the blast. The porta-pot is finally unoccupied.

THQ has announced that a demo for their upcoming space-mining-alien-infested-shooter, Red Faction: Armageddon will hit on May 3rd for XBox Live and PSN . . . assuming the later is back up by then (which current indications say is likely.)

 Red Faction: Armageddon is scheduled for release on May 31st, so this should provide an excellent opportunity to check it out ahead of time.


Lego Starwars III: The Clone Wars Demo Impressions (360)

One of the advantages of having a fairly busy week was that my home internet connection was free to download things without interrupting my online gaming or my girlfriend’s streaming Netflix. Which worked out well, since Tuesday saw the release of the much anticipated Dragon Age 2 demo.

Tuesday also brought us a new demo for the Lego Starwars universe’s next installment. This charming little series has certainly earned it’s share of fans, though I’ve never gotten in to them. In fact, I think I’ve only played their demos. Lego Indy, Lego Star Wars, Lego Harry Potter (ugh, that one was not by choice) . . . I think I’ve played them all. In demo form. I’ve never been inspired to go buy, rent, or borrow the full games though. That should tell you something.

For fans of the series, LSW3 shouldn’t disappoint. It seems largely the exact same as any other Lego title I’ve played. As someone who doesn’t like or follow the series, there may be some new or tweaked features. I don’t know; nothing really jumped out at me.

The typical Lego charm is there in spades. I do love the lighthearted and comical approach these games take to such beloved franchises. It’s just a shame that the cute parody is bogged down by mediocre action/platforming, boring simplistic combat, and absolutely horrible controls.

Moving the characters around in and of itself isn’t that bad . . . but it shouldn’t be. There’s nothing special or particularly fun about it. You run, jump, and swing or fire your weapon. Very basic.

The problem I had in the demo is the same problem I’ve had with the other Lego titles; any time you need to aim or guide something, it’s nearly impossible to do so. In ‘Lego Potter’ it was the magic/wand system. In Star Wars, it’s use of ‘the force’ and ranged attack/weapon targeting. Or, rather, lack of targeting.

Without some sort of cursor or cross-hair, you’re forced to let the game decide what you are trying to focus on. This is fine if there’s only one thing for you to target. Get more than one thing in any marked proximity to each other, and it can be downright maddening.

As an example; one segment in the demo has the player take three Lego chunks — one green, one red, and one yellow — and you must use ‘the force’ to move them into place on a single panel. After I targeted one and used the awkward, clunky, broken control to finally wrestle the piece in to place, I turned to pick up the next one.

But instead, the ‘force grab’ button grabbed the piece I had just put in place, despite the fact that my character’s back was to it. This jostled it out of place, resulting in another wrestling match to get it back where it needed to go. When I finally got the second piece targeted, it floated near where it was supposed to go, then snapped into the wrong place. And no matter how I moved the camera and my character, it absolutely would not target that piece, instead insisting I target the first piece that was in the correct place.

I finally had to remove the correct piece and toss it across the room out of the way, then get the second piece where it should be, then wrestle the first piece back into place, then carefully target and guide the final piece into position. I nearly just put the controller down and walked away — spending 10 minutes solving a “puzzle” that took me a half of a second to figure out mentally was not fun.

And that pretty much sums up the game. Uninteresting puzzles that are easy to solve, but oft nearly impossible to execute. If it were a matter of skill, that would be one thing. But difficulty stemming from broken controls is not a good feature of a game. Particularly in a game that will so naturally appeal to a younger audience (even though there’s plenty in the story for older gamers.)

Maybe these games just don’t give the right impression in their demos, or maybe there’s some quirky control mechanic that I just didn’t get used to (though controls for such a simple game should be intuitive and user friendly, so that’s not an excuse.) I don’t know. I just feel like the ‘Lego Title‘ games were something unique and innovative when they first came out, but that they’ve been skating by with no real improvements ever since.

The demo played poorly for a first game, but my quick count comes up with at least nine of these titles between the different franchises involved.

So, in the grand tradition of the other Lego demos I’ve played, this one failed to make my ‘to play’ list. Maybe next time you folks can just make a Lego Star Wars: The Movie and make things easier on all of us?


nJoystic Late Edition (01.10.2011)

Interplay’s Response to ‘Absurd’ Bethesda Claims over ‘Fallout’ MMOProving that court can be entertaining even without Judge Judy, Interplay responds to Bethesda’s claims about what exactly Interplay’s license lets them do. In short, it seems Bethesda believes Interplay can only use the name, but not any of the characters, settings, etc associated with the franchise. Interplay claims that is ridiculous (I tend to agree, unless we want a ‘Fallout: Extreme Fishing Simulator!’ MMO, which I don’t.) You can find Gamasutra’s article regarding this here.

Indiana Jones and the Fountain of Youth Demo AvailableA demo is available for the community-created Indiana Jones and the Fountain of Youth. The point-and-click game hearkens back to the grand days of Indy’s Fate of Atlantis adventure game — you know, way back when Lucas Arts created good games. Fate of Atlantis remains one of my favorite games of all time, at least in the point-and-click genre (second only to Day of the Tentacle.) I’m interested to see what fellow fans have done with this game. See the announcement and download the game here.

Apox Beta UpdatedThe Apox beta forums announces the latest update to their Beta client on their blog (here.) Listed changes include:

-Infantry can no longer get up from prone while heavy machine guns are shooting at them.
-Sticky bombs are easy to use now — they are quite good versus vehicles.
-Hard CPU players start with a flame tower in their base.
-We added a new mission (find and retrieve metal drops)
-We added a new tutorial which teaches basics about making buildings and healing units.
-We made slight improvements to the AI.
-Several bug fixes.

The update also mentions that stability issues that cropped up over an unannounced weekend update have been addressed. Note: The update will be applied automatically via Steam.

Game Informer: Behind the Scenes at [Bethesda Studios]Game Informer has posted a ‘behind the scenes’ video, which is really a tour of the Bethesda Studios, though it’s labeled “Behind the Scenes of Skyrim” (the Elder Scrolls game currently in the works at Bethesda.) Regardless, the video is really cool, and kind of depressing if you’re stuck in a small single-person office behind towers of paper on your plain-Jane desk like I am. Post and video can be found here.


News: Deadspace 2 Demo on XBL and PSN

I missed this yesterday, though technically I hadn’t set up the ‘News’ section yet. Think it’s close enough to still be relevant. The Deadspace 2 Demo has been released on XBL and PSN, at least in US markets.

Check out http://deadspace.ea.com/ for more details.

Remember, in space, no one can hear you scream. But in reality, it still annoys a sleepy girlfriend. You’ve been warned.