If you’ve read our ‘First Impressions’ on the game, you already know that my first look at NetherRealm’s newest Mortal Kombat was a positive one. After spending more time with the game, all I can say is that the quality and experience that I enjoyed so much from the onset has only been reinforced by repeated and prolonged play.
It’s very easy to get bored of a fighting game. I’ve mentioned many-a-time that I’m not particularly fond of the genre in general. Part of that stems from my fat, slow fingers and the fact that I’m horrible at them. The other issue I have with fighters is that they tend to be extremely repetitive. There’s very little room for variation in game play aside from a usual assortment of gimmicks and “mini games” that hardly ever feel welcome.
Even when I made up my mind to buy Mortal Kombat I knew that whatever excitement I had for the game probably wouldn’t last. I was just hopeful that the game would be fun and that it would bring back fond memories of staying up all night with a few friends as we tried to experience every fatality, babality, stage-specific death, and ‘toasty’ secret level.
Even if the new game was able to do those things, I thought that after a few dozens fights I’d get bored. I still wanted to give it a try, but I wasn’t expecting the game to become one of the favorites in my collection. What a nice surprise it’s been! I’m not ready to change direction and call myself a fighting-game fan, but Mortal Kombat has easily been one the most fun games I’ve played in the last year. Click here to continue reading our review